The focus of Ken is Ansatsuken-based martial arts. He has an approachable style that is characterized by a fierce rushdown technique. He can overpower opponents and use a variety of devastating kicks. In addition, he has the option of using fireballs and anti-airs for a simpler strategy.
Ken may be found in the Metro City Construction Site in the World Tour mode.
Ken: Unique Attacks
| Move | Command | What It Does |
|---|---|---|
| Quick Dash | Kick + Kick | A quick forward sprint. |
| Emergency Stop | (During Quick Dash) Light Kick | Quick stop from dash. |
| Thunder Kick | (During Quick Dash) Medium Kick | Overhead kick attack. |
| Forward Step Kick | (During Quick Dash) Heavy Kick | A forward kick with long reach. |
| Chin Buster | Medium Punch, Heavy Punch | Quick series of attacks |
| Triple Flash Kicks | Medium Kick, Medium Kick, Heavy Kick | Three kick sequence with long reach. |
Ken: Special Moves
| Move | Command | What It Does |
|---|---|---|
| Hadoken | Quarter Circle Forward + (Any) Punch | Fire a ki blast directly forward. |
| Shoryuken | Forward, Down, Down-Forward + (Any) Punch | A devastating uppercut. |
| Dragonlash Kick | Forward, Down, Down-Forward + (Any) Kick | Leaping roundhouse kick. |
| Jinrai Kick | Quarter Circle Forward + (Any) Kick | Forward-moving roundhouse kick. |
| Kazekama Shin Kick | Forward + Light Kick | Low kick. |
| Gorai Axe Kick | Forward + Medium Kick | Vertical axe kick. |
| Senka Snap Kick | Forward + Heavy Kick | Roundhouse kick. |
| Kasai Thrust Kick | (During any OD Jinrai Kick) Forward + (Any) Kick | Follow-up sequence of kicks. |
| Tatsumaki Senpu-kyaku | Quarter Circle Back + (Any) Kick | A series of roundhouse kicks while moving forward. |
| Aerial Tatsumaki Senpu-kyaku | (During a forward jump) Quarter Circle Back + (Any) Kick | A series of roundhouse kicks performed while airborne. |
Ken: Super Arts
| Move | Command | What It Does |
|---|---|---|
| Dragonlash Flame | Double Quarter Circle Back + (Any) Kick | Launch your opponent and perform a series of kicks while airborne. |
| Shippu Jinrai-kyaku | Double Quarter Circle Forward + (Any) Kick | A flurry of kicks that finishes with a rising Tatsumaki Senpu-kyaku. |
| Shinryu Reppa | Double Quarter Circle Forward+ (Any) Punch | One-two Shoryuken combo with a final heavy Shoryuken. |
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